Abstract

Currently, new technologies have enabled the design of smart applications that are used as decision-making tools in the problems of daily life. The key issue in designing such an application is the increasing level of user interaction. Mixed reality (MR) is an emerging technology that deals with maximum user interaction in the real world compared to other similar technologies. Developing an MR application is complicated, and depends on the different components that have been addressed in previous literature. In addition to the extraction of such components, a comprehensive study that presents a generic framework comprising all components required to develop MR applications needs to be performed. This review studies intensive research to obtain a comprehensive framework for MR applications. The suggested framework comprises five layers: the first layer considers system components; the second and third layers focus on architectural issues for component integration; the fourth layer is the application layer that executes the architecture; and the fifth layer is the user interface layer that enables user interaction. The merits of this study are as follows: this review can act as a proper resource for MR basic concepts, and it introduces MR development steps and analytical models, a simulation toolkit, system types, and architecture types, in addition to practical issues for stakeholders such as considering MR different domains.

Highlights

  • The development of new technologies has enabled the design of applications to create decision-making tools to solve the problems of daily life

  • Our research aims to propose a comprehensive framework comprising all components of mixed reality (MR)

  • This research surveys previously published papers to propose a comprehensive framework comprising the various components of MR applications

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Summary

Introduction

The development of new technologies has enabled the design of applications to create decision-making tools to solve the problems of daily life. A lack of relation with real space was a problem in VR, AR technology solved this problem and presented a new method of visualization to enable the addition of computer-generated content to the real world. This technology creates an augmented world that the user can interact with. Despite the importance of AR, the separation of the real and virtual world is a serious challenge. This problem decreases the user immersion level during AR scenarios. MR emerged to tackle this challenge with the creation of the MR environment

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