Abstract

This paper discusses several technical issues and difficulties faced while converting a Gas Turbine Virtual Reality (VR) application to a Mixed Reality (MR) application. Direct conversion from a VR to MR is feasible. However, it is found that several techniques or methods employed in VR are ineffective in MR. This is due to the Head Mounted Device used in the MR application allows users to see the real world while visualising computer-generated image, whereby the same function is not applicable in VR. Among the functions in VR which are not compatible with MR are teleporting and interaction. These issues were discovered during a prototype testing of the MR system. Based on the observation, it is found that in an MR system, the view inside HMD is overcrowded when a virtual background is visible along with the actual background. In addition to that, in an MR system, users prefer to physically walk towards the virtual object rather than teleporting using a controller. The discussion is not only highlighting the problem faced but also the solutions. In general, the objective of this paper is to share the technical issues experienced during the development process. It is expected that this knowledge can be helpful to future researchers or developers.

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