Abstract

ARTIST is a research approach introducing novel methods for real-time multi-entity interaction between human and non-human entities, to create reusable and optimized Mixed Reality (MR) experiences with low-effort, towards a Shared MR Experiences Ecosystem (SMRE2). As a result, ARTIST delivers high quality MR experiences, facilitating the interaction between a variety of entities which interact in a virtual and symbiotic way within a mega, virtual and fully-experiential world. Specifically, ARTIST aims to develop novel methods for low-effort (code-free) implementation and deployment of open and reusable MR content, applications and tools, introducing the novel concept of an Experience as a Trajectory (EaaT). In addition, ARTIST will provide tools for the tracking, monitoring and analysis of user behaviour and their interaction with the environment and with other users, towards optimizing MR experiences by recommending their reconfiguration, dynamically (at run-time) or statically (at development time). Finally, it will provide tools for synthesizing experiences into new mega and still reconfigurable EaaTs, enhancing them at the same time using semantically integrated related data/information available in disparate and heterogeneous resources.

Highlights

  • This paper aims to present a research approach to address these challenges and create future interactive technologies based on Mixed Reality (MR) that are low-effort and lowcost, expert-driven but accessible to all businesses

  • The main components of ARTIST to be implemented for the achievement of the presented objectives are the following: a) Experience as a Trajectory (EaaT) management and analytics, b) Internet of Things (IoT)/Virtual Entities (VE) management, c) Data/Information management, and d) User behaviour monitoring and analysis, e) MR authoring environment

  • IoT/VEs management: This component will provide technological means for a) facilitating connectivity between different types of entities with ARTIST, b) virtualizing those entities according to the ARTIST ontology, c) managing the virtualized entities (VEs) by efficiently storing and querying the data/ information they create during their experiences, d) modelling and computing trust between them, towards facilitating ARTIST trustful interactions

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Summary

Objectives

ARTIST aims to support the design and development of MR environments which are in principle virtual spaces where real world entities (human and non-human) are dynamically integrated into virtual worlds to produce new environments and visualizations. The main components of ARTIST to be implemented for the achievement of the presented objectives are the following: a) EaaT management and analytics, b) IoT/VEs management, c) Data/Information management, and d) User behaviour monitoring and analysis, e) MR authoring environment In detail, these components (Fig. 2) will encompass tools and methods for the technological means of objectives’ achievement:

EaaT management and analytics
User behaviour monitoring and analysis
The MR authoring environment
Conclusion
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