Abstract
A real time image generation system which generates images of shaded objects in three-dimensional space at a 60 fields/s rate is described. It features real time image generation, real time data update, programmable system flexibility, and stereoscopic animation. The system consists of engineering workstations, digital signal processing, and shading hardware. It is suitable for personal, public, and business applications, such as video games, simulators, and hypermedia. LSI development, texture mapping, and HDTV (high-definition television) are discussed for future extensions of this system. >
Published Version
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