Abstract

This article is the second in a series of two and presented findings from field-testing an experimental boardgame (Musa-game) with banana farmers in four villages in Eastern Rwanda. The conceptualization and design of the Musa-game were described in Part I. Musa-game gives insights into how farmers’ individual and collective decision-making and actions regarding management of a public bad interplay with other factors and characteristics of the socio-ecological system (SES). A public bad is a non-rivalrous, non-excludable issue that causes loss of social-welfare of individuals and communities. The method contributes contextual understanding about the emergence of phenomena that arise from the interactions between human and non-human actors. Musa-game was framed to study one public bad challenge in particular: the infectious crop disease Banana Xanthomonas Wilt disease (BXW). Findings increased the knowhow about the emergence and governance of conditions that hinder or enhance the spread of infectious diseases like BXW. Analysis of qualitative and quantitative data suggested that individual farmers’ actions were influenced by perceptions of risk, affecting both individual and collective disease management. Additionally, the used experimental treatments allowed us to evaluate the influence of communication on risk-governance strategies. It appears that a combination of possession of technical knowledge about the disease, opportunities to communicate about the disease, and a collective disease management strategy enables the best individual actions and collective performance.

Highlights

  • We focused on the interaction between three sub-systems: the public bad risk context, the risk governance system, and the direct users which we describe

  • In public bad management terms, the results suggested that more communication opportunities contribute to better collective management of risks

  • The game method emphasizes the role of emergent phenomena in decision-making, which were operationalized for the context of Banana Xanthomonas Wilt disease (BXW) disease management in Rwanda

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Summary

A Public Bad Game Method to Study Dynamics in

Julissa Alexandra Galarza-Villamar 1,2, *, Mariette McCampbell 1 , Andres Galarza-Villamar 2 , Cees Leeuwis 1 , Francesco Cecchi 3 and John Galarza-Rodrigo 4.

Introduction
Framework for Analyzing a Public Bad Risk
The Communication Variable in the Context of a Project
Testing the Musa-Game in Rwanda and Exploring Data Analysis Methods
ICT4BXW Project Context
Experimental Treatments
Sample
Procedure
Participants the assistant
Participants Receptivity to the Musa-Game
Overall Game Performance
Spatial Locations of Decision-Making
Overall
Green card
Spatial Distance-Based Decision-Making Analysis
10. Number
Decisions about Cutting Flowers and the Distance to an Infected Mat and the
Exploring the Usefulness of Neighbors’ Analysis
Discussion and Conclusions
The Influence of Knowledge and Communication
The Observed Phenomena in the Game
Reflection on the Game’s Results
The Learning Effect of Playing Together
Implications for Communicating about Public Bad Problems
Findings
Outlook for Dynamic Socio-Ecologic Games
Full Text
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