Abstract

There are several theories about entertainment and education. Some, like Caillois’ Play Domains, categorize broad domains of play. Others, like Gardner’s Multiple Intelligences, categorize narrowly defined types of intelligences. To the author’s knowledge however, there has never been a mix of entertainment and education theories in a single conceptual framework. In this chapter, a framework will be systematically built called The Education and Entertainment (EE) Grid. This grid will showcase how entertainment theories from Robert Caillois and Richard Bartle can be applied to educational contexts and how educational theories from Benjamin Bloom and Howard Gardner can be applied to entertainment contexts. A wide spectrum of education and entertainment theories will first be reviewed and special attention will be given to the four theories comprising the EE Grid. Two individual grids, the ENT and EDU Grids, will then be built as a preliminary step to constructing the first version of the EE Grid. Once built, a comparison with other similar frameworks in the field of game design will be discussed. Finally, a few hypothetical examples of how the EE Grid could be used will be presented.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.