Abstract

“Global change” is a complex term still widely unknown, and often confused with climate change. The Spanish Secondary School Curriculum indicates that the idea of global change is absent. Globalchange components are distributed among different subjects and courses. This scattering of the subject matter hinders students from gaining a cohesive understanding of global change and its implications. The main objective of this proposal is to develop an educational approach aimed at expanding children's knowledge regarding global change, and fomenting awareness of the interrelations between human actions and this environmental crisis. In addition, we seek to aid students in understanding that the adoption of certain practices could help them achieve a sustainable lifestyle. To this end, we have designed and manufactured a prototype board game called “A Planet on the Abyss”, with a cooperative play. The pilot study realized have showed that the students recognize that Global Change incorporates more components than climate change and the students related Global Change with an anthropocentric origin and they became to use new terms, such as habitats, ecosystems, deforestation, etc.

Highlights

  • “Global change” is a complex term still commonly misunderstood, and often confused with climate change

  • Interest has grown concerning how attitudes and behaviour related to the environmental conservation develop and function, given the relationship between human action and the current situation of environmental crisis

  • There are still scientists who remain sceptical of the idea that global warming is due to human activity, despite the fact that the IPCC (Intergovernmental Panel on Climate Change on Climate Change) concluded in 2007 that the emission of greenhouse gases by human activities is the main cause of climate change [4]

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Summary

Introduction

“Global change” is a complex term still commonly misunderstood, and often confused with climate change. A person’s lifestyle can promote proenvironmental behaviour and the adoption of certain practices can help to lead a sustainable lifestyle [2] In this sense, recent studies have demonstrated that, in general, people are aware of environmental problems and even recognize that the situation will get worst. We seek to aid students in understanding that the adoption of certain practices could help them achieve a sustainable lifestyle. To this end, we have designed and manufactured a prototype board game called “A Planet on the Abyss”, with a cooperative play mechanism. The game was submitted to a sample of secondary students in order to evaluate the usability of the game

Game-Based Learning
The Game: “A Planet On The Abyss”
Procedure and Preliminary Results
Findings
Conclusion and Future Works
Full Text
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