Abstract

Computer networks are a professional subject of the Computer Science Department. Traditional teaching methods are not suitable for business school students who think the content is too theoretical to understand. Therefore, this research proposes a three-stage progressive teaching method, which divides the teaching process into three teaching stages according to the depth of knowledge of the teaching content. The teaching process gradually adopts traditional instruction, digital storytelling teaching methods, and visual narrative creation projects to guide students’ learning methods. The objective of this research is to adopt a step-by-step three-stage teaching method to gradually increase students’ interest in learning and make computer network learning more effective. The research results show that this innovative teaching method can cultivate learners’ computational thinking and deepen their understanding of corresponding knowledge. The students stated that the anthropomorphic situational narrative materials in the course increased their understanding and enjoyment, thereby improving their learning motivation and effectiveness.

Highlights

  • With the popularization of the Internet and digital technology, the learning preferences of contemporary students are different from those of the past

  • This research introduces how to implement computational thinking in teaching activities to help students develop the computational thinking ability to understand the knowledge of computer networking

  • This research is aimed at the characteristics of Generation Z students and proposes the use of digital storytelling teaching methods with computer-supported collaborative learning (CSCL) tools to support the teaching of computer networks, guiding students to conduct computational thinking through visual narrative creation projects

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Summary

Teaching Method to Improve

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Introduction
Background
Teaching Methods of Computational Thinking
Computer-Supported Collaborative Learning
Teaching Environment of Digital Narratives
Research Design and Teaching Methods
Method of the Research
Design of the Program
2.1: Establish
3.2: Carry out traditional teaching
4.2: Guide digital storytelling activities
Teaching Stage I
Teaching Stage II
Course implementation method of Teaching
Teaching
A Top-Down
Design of the proposed three teaching
Students’ Outcomes after Teaching Stage II
Student Feedback for Teaching Stage II
Students’
Students’ Outcomes after Teaching Stage III
Student Feedback for Teaching Stage III
Results of of Academic
Student

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