Abstract

An algorithm for attenuation compensation of cone beam SPECT images has been developed and implemented. The algorithm is based on a multiplicative post-processing method previously used for parallel and fan beam geometries. This method computes the compensation from the estimated average attenuation of photons originating from each image pixel. In the present development, a uniform attenuation coefficient inside of the body contour is assumed, although the method could be extended to include a non-uniform attenuation map. The algorithm is tested with experimental projections of a phantom obtained using a cone beam collimator. Profiles through the reconstructed images are presented as a quantitative test of the improvement due to the compensation. The algorithm provides adequate compensation for attenuation in a simple uniform cylindrical phantom, and the computational time is short compared to that expected for iterative reconstruction techniques. Also observed are image distortions in some reconstructed slices when the source distribution extends beyond the edge of the cone beam axial field-of-view.

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