Abstract

We study worst-case fairness in resource allocation and cooperative games with transferable utility, the stable division most dissimilar to a normative standard of fairness. Motivated by welfare economics, similarity is quantified using information-theoretic divergences. Worst-case fairness aims to parallel the spirit of the price of anarchy from noncooperative game theory, quantifying how much unfairness is compatible with coalitional rationality. Computing worst-case fairness is tractable in weighted voting games and classes of coalitional skill games, but NP-hard in highway allocation, induced-subgraph games and some task-count coalitional skill games. In these cases we show approximation algorithms that yield constant approximations. We also upper bound the performance of a Reverse Greedy algorithm on general convex games in terms of two game-specific constants.

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