Abstract

AbstractInspired by the study of control scenarios in elections and complementing manipulation and bribery settings in cooperative games with transferable utility, we introduce the notion of structural control in weighted voting games. We model two types of influence, adding players to and deleting players from a game, with goals such as increasing a given player’s Shapley–Shubik or probabilistic Penrose–Banzhaf index in relation to the original game. We study the computational complexity of the problems of whether such structural changes can achieve the desired effect.

Highlights

  • A major task in computational social choice [42, 12, 13] is the complexity analysis of the question of whether a certain form of influence is possible in an election under some voting rule

  • Some simple games G = (N, v) can be compactly represented as weighted voting games (w1, . . . , wn; q), where wi, 1 ≤ i ≤ n, is player i’s weight and q is a quota, and a coalition C ⊆ N wins if i∈C wi ≥ q and otherwise it loses. Note that this representation is not fully expressive, i.e., there are simple games that cannot be represented by weighted voting games

  • We show that ξ = 0 if and only if there exists a player whose removal from the game causes player 1’s Penrose–Banzhaf power to decrease

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Summary

Introduction

A major task in computational social choice [42, 12, 13] is the complexity analysis of the question of whether a certain form of influence is possible in an election under some voting rule (see, e.g., [42, 13]). On the other hand, an external agent tries to pay voters for them to change their votes such that a certain candidate becomes a winner, and the question is whether the briber can be successful within a given budget. This idea has been introduced and analyzed by Faliszewski et al [24, 25].

Preliminaries
Control Types and Goals
Increasing or Decreasing an Index
Control by Adding Players
Control by Deleting Players
Maintaining an Index
Conclusions and Future Work
Full Text
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