Abstract

Physical activity is one of the most important elements in the motor and cognitive development of school and high school students. As has been demonstrated in different studies, physical exercise improves students’ intellectual performance while positively influencing their health. In this work an educational tool based on the Kinect sensorization system capable of interacting with students in a proactive and dynamic way has been designed. Through the use of a projector and a set of balls, students interact with various games and activities. The Kinect system detects the movement and position of the balls thrown by the students and generates a response to the game or activity performed. Thanks to the flexibility and ease of use of the designed tool, it is possible to easily develop new games or activities adapted to each subject. In this way, teachers are provided with a new didactic tool to promote the knowledge of a certain area through games and physical activity of the students. In order to validate the system, a case study has been carried out in a school with real students. The results obtained are very promising.

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