Abstract

Throughout history, mathematicians and geometricians have relied on visualizations to convey abstract concepts effectively, including describing, discussing, studying, and teaching Mathematics. In Mathematics education, visualizations are still used whenever possible to support teaching, inspire students, and satisfy their need to see abstract Mathematical facts. In recent years, the integration of virtual reality (VR) and augmented reality (AR) in contemporary Mathematics education offers a fascinating and extremely motivating new tool for teachers, allowing students to visualize Mathematics in three dimensions. This article provides an overview of immersive environments developed in recent years to support geometry education, focusing on the combined use of VR and AR. By examining various methodologies and outcomes, we explore the potential of mixed reality in transforming how students engage with mathematical concepts. The procedures and outcomes of the methods of applications are discussed and described below. Keywords—Augmented Reality, Virtual Reality, computer generated environment, geometry education, sentenced-based math problems, interactive playgrounds

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