Abstract
In this paper the authors describe the simulation of an automated non ferrous sand casting foundry using a popular microcomputer to evaluate the effects on output of several machine loading rules. The programmed facilities allow the scheduler to experiment with his own loading rules on actual, rather than hypothetical, batches of jobs which, if found to increase output or some other measure of performance, can be stored for scheduling future jobs. Scheduling in such an interactive manner allows the simulation program to learn and improve upon scheduling rules on actual jobs in much the same way as the human scheduler would in practice, without the associated risks of affecting production.
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