Abstract

Massively multi-player games (MMPGs) have the potential to enable training at a level of participation, intensity, and fidelity previously unrealized. As a first step towards the implementation of automated performance measurement technology for MMPGs, we explored an approach to developing training and assessment of team performance during urban infantry operations simulated within the Asymmetric Warfare Team Training Technology (AW-VTT) under development by Forterra Systems and RDECOM-STTC. Our method entailed (1) mapping a theoretical framework to established Army doctrine, (2) mapping doctrinal descriptions to specific activities within a simple yet operationally-valid scenario, and (3) developing rule-based descriptions of these activities and formally representing them within finite state networks to validate their consistency and completeness. We then enacted the scenario within AW-VTT to demonstrate the environment's capability for simulating the behaviors required for assessment of teamwork in this scenario. We describe this approach and discuss lessons learned.

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