Abstract

A Massively Multiplayer Game (MMG) is an Internet-based distributed game (or multiplayer game) that supports a large amount of simultaneous players interacting, in real-time, in a persistent virtual world. Practically all of today's MMGs employ a client-server distribution approach where the client is trusted only to send interaction requests and receive updates about the current state of the virtual world (position updates, etc). One of the main reasons that drive this choice of a strongly centralized architecture is the protection it offers against player cheating. Examples of successful MMGs that routinely support several thousand simultaneous players include EverQuest and Lineage.

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