Abstract

In this paper, we consider the problem of boundary fill of a 4 or 8-connected region in a graphic device having a color image frame-buffer memory. We provide an algorithm that solves the problem in a time linear in the number of pixels in the region and requiring only constant memory space in addition to the frame-buffer memory itself. We map this problem to a boundary fill problem in a general graph, and solve it using a novel depth first search-based algorithm.

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