Abstract

In the present research, we explore the possibility of utilizing a hardware-based neuromorphic approach to develop a tactile sensory system at the level of first-order afferents, which are slowly adapting type 1 (SA-I) and fast adapting type 1 (FA-I) afferents. Four spiking models are used to mimic neural signals of both SA-I and FA-I primary afferents. Next, a digital circuit is designed for each spiking model for both afferents to be implemented on the field-programmable gate array (FPGA). The four different digital circuits are then compared from source utilization point of view to find the minimum cost circuit for creating a population of digital afferents. In this way, the firing responses of both SA-I and FA-I afferents are physically measured in hardware. Finally, a population of 243 afferents consisting of 90 SA-I and 153 FA-I digital neuromorphic circuits are implemented on the FPGA. The FPGA also receives nine inputs from the force sensors through an interfacing board. Therefore, the data of multiple inputs are processed by the spiking network of tactile afferents, simultaneously. Benefiting from parallel processing capabilities of FPGA, the proposed architecture offers a low-cost neuromorphic structure for tactile information processing. Applying machine learning algorithms on the artificial spiking patterns collected from FPGA, we successfully classified three different objects based on the firing rate paradigm. Consequently, the proposed neuromorphic system provides the opportunity for development of new tactile processing component for robotic and prosthetic applications.

Highlights

  • The sense of touch covers the whole body using a variety of receptors in different depth of skin

  • To digitally realize a population of 243 tactile afferents (90 slowly adapting type 1 (SA-I) and 153 fast adapting type 1 (FA-I)) on field-programmable gate array (FPGA), with emphasis on real-time functionality, a digital circuit was designed using an improved version of the L-Quadratic Integrated and Fire model (QIF) neural model

  • This model has been selected for the highest simplicity and lowest resource consumption of hardware implementation compared to the other model reported in this research

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Summary

Introduction

The sense of touch covers the whole body using a variety of receptors in different depth of skin. Information coming from muscles and tendons (kinesthetic sensing) and rich signals from touch receptors embedded in the skin (cutaneous sensing) play a crucial role in our sensory experience, and we are able to actively communicate with our surrounding world. When we interact with an object, information about that object characteristics such as its shape and texture is carried in the spatiotemporal pattern of action potentials evoked in a variety of tactile afferents. These action potentials or spikes are transmitted by the primary afferents to the spinal cord, cuneate nucleus, thalamus, and somatosensory cortex for decoding and decision making. The specialized mechanoreceptors in the human glabrous skin are composed of two main types, based on their functionality and their receptive field, (1) slowly adapting (SA) afferent and

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