Abstract

Inspired by the biology of human tactile perception, a hardware neuromorphic approach is proposed for spiking model of mechanoreceptors to encode the input force. In this way, a digital circuit is designed for a slowly adapting type I (SA-I) and fast adapting type I (FA-I) mechanoreceptors to be implemented on a low-cost digital hardware, such as field-programmable gate array (FPGA). This system computationally replicates the neural firing responses of both afferents. Then, comparative simulations are shown. The spiking models of mechanoreceptors are first simulated in MATLAB and next the digital neuromorphic circuits simulated in VIVADO are also compared to show that obtained results are in good agreement both quantitatively and qualitatively. Finally, we test the performance of the proposed digital mechanoreceptors in hardware using a prepared experimental set up. Hardware synthesis and physical realization on FPGA indicate that the digital mechanoreceptors are able to replicate essential characteristics of different firing patterns including bursting and spiking responses of the SA-I and FA-I mechanoreceptors. In addition to parallel computation, a main advantage of this method is that the mechanoreceptor digital circuits can be implemented in real-time through low-power neuromorphic hardware. This novel engineering framework is generally suitable for use in robotic and hand-prosthetic applications, so progressing the state of the art for tactile sensing.

Highlights

  • Touch is a co-existing sensation required to interact with our surrounding environments (Tiwana et al, 2012; Yi and Zhang, 2017)

  • The first panels show the staircase pulse as the input signal, the second panels display the MATLAB simulations of the spiking mechanoreceptor model and the third panels illustrate the VIVADO simulation of the designed digital circuit

  • Considering performance, power and time constraints, recent improvements in field-programmable gate array (FPGA) technology support flexibility required for algorithm exploration

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Summary

Introduction

Touch is a co-existing sensation required to interact with our surrounding environments (Tiwana et al, 2012; Yi and Zhang, 2017). The sensitivity provided by the sense of touch enables us to distinguish different textures and manipulate grasped objects, accurately. The sense of touch arises from receptors placed throughout the whole body and its modality is divided into three categories: cutaneous (tactile), kinesthetic and haptic (Bensmaia et al, 2008; Chaudhuri, 2011). The kinesthetic and cutaneous systems differ in terms of the location of mechanoreceptors in response to the sensory inputs. The haptic system utilizes the combined sensory inputs from both systems (Healy and Proctor, 2003; Chaudhuri, 2011). The mechanoreceptor cells are activated and carry information about the objects’ size and shape (Kim et al, 2009; Yi et al, 2017)

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