Abstract

The aim of this study is to reveal the experiences of digital comics developed by the participants in Atatürk's Principles and History of Revolutions course. In this context, the research has been designed with phenomenology, which is one of the qualitative research methods. The study group of the research consists of 29 university students who took APHR (TAR101) course. The sample was chosen through easily accessible sampling due to the epidemic conditions. In the study, semi-structured interview form developed by the researchers, focus group interviews, researcher feedback and comics created by the students via the Pixton Edu tool were used as data collection tools. The research process lasted 15 weeks, the interviews were conducted online through the online meeting program Zoom and through the WhatsApp group established by the researchers. The findings obtained in the research were analyzed with a holistic perspective according to content analysis. According to the opinions of the participants in the research; it was concluded that the comics developed positively affect the attitude towards the lesson, improve the thinking skills of the participants. This experience transformed the learning process to a funny, meaningful and permanent process, enabled distance education to an interactive, increase motivation, and strengthen in-group communication in the distance education process. Based on the research findings, various suggestions were made by the researchers.

Highlights

  • The coronavirus pandemic affected the current academic year 2020-2021 worldwide and the emergency remote teaching process happened a necessary process in all higher education institutions

  • With the development of technology, the idea of using various applications that can compel students' interest in the distance education process, facilitate the transfer of information about the lessons, and trigger the creativity of students has come into play (Ünsal, 2004)

  • Unlike face-to-face education, the use of materials has changed in the distance education process (Bostan Sarıoğlan, Altaş &Şen,2021, Sari & Nayır, 2020)

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Summary

Introduction

The coronavirus pandemic affected the current academic year 2020-2021 worldwide and the emergency remote teaching process happened a necessary process in all higher education institutions. The pandemic negatively affected the learning process (Bozkurt & Shama, 2020). In such an environment, educators have started to think about what can be done both to motivate students and to achieve the gains of the course. Educators have started to think about what can be done both to motivate students and to achieve the gains of the course In this context, with the development of technology, the idea of using various applications that can compel students' interest in the distance education process, facilitate the transfer of information about the lessons, and trigger the creativity of students has come into play (Ünsal, 2004). In this study we used digital comics via Pixton Edu

Literature
Data Collecting Tools
Sampling and Study Group
Data Analysis
Validity and Reliability
Research Procedures
Evaluation of Reliability of
Conclusion and Suggestions
Full Text
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