Abstract

Games that use brainwaves via brain–computer interface (BCI) devices, to improve brain functions are known as BCI serious games. Due to the difficulty of developing BCI serious games, various BCI engines and authoring tools are required, and these reduce the development time and cost. However, it is desirable to reduce the amount of technical knowledge of brain functions and BCI devices needed by game developers. Moreover, a systematic BCI serious game development process is required. In this paper, we present a methodology for the development of BCI serious games. We describe an architecture, authoring tools, and development process of the proposed methodology, and apply it to a game development approach for patients with mild cognitive impairment as an example. This application demonstrates that BCI serious games can be developed on the basis of expert-verified theories.

Highlights

  • Serious games differ from purely entertainment games in that they attempt to achieve specific learning goals

  • This paper proposed a methodology for brain–computer interface (BCI) serious game development

  • The key technology in BCI serious game development is the definition of expert templates, which require the most resources

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Summary

Introduction

Serious games differ from purely entertainment games in that they attempt to achieve specific learning goals. BCI serious game development requires expert knowledge of brainwave features and brain functions, which entertainment game developers do not usually have. This makes it difficult to develop BCI serious games. In comparison to BCI serious games, BCI applications have, in most cases, been developed for specific users. The direction in which a game character moves is determined based on the measured brainwaves. In this case, a process is required for controlling the game in a fair way using diverse brainwaves from each user

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