Abstract
The mutual exclusion (MX) paradigm can be used as a building block in many practical problems such as mobile internet game, war simulation game and mud games where the mutual exclusion use of an object might be useful. The problem has been widely studied in the research community since one reason for this wide interest is that hat many computer-based multi-user games need a mutual exclusion protocol. However, despite its usefulness, to our knowledge there is no work that has been devoted to this problem in a mobile game computing environment. In this paper, we describe a solution to the mutual exclusion problem from mobile computing systems. This solution is based on the token-based mutual exclusion algorithm
Published Version
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