Abstract
Integrating STEAM with human-centered design is one way to transform the teaching of high school mathematics. Susanna Kemp described how this was done at Evanston Township High School in Illinois through a project-based learning class called STEAM Design Thinking & Innovation. The course equips students with real-world skills like critical thinking, creativity, communication, curiosity, collaboration, and empathy. Kemp describes the creation of the course as well as the design thinking process, shares how the course addresses critiques of design thinking, and encourages educators to develop curricula that focus on process over outcome and that de-emphasize competition.
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