Abstract

This paper presents a specific modeling methodology for the creation of educational card games. This methodology is based on the creation of the following three models: (a) the model of the subject matter; including all aspects of the learning subject in question, (b) the learners’ model; including learners’ non scientific conceptions about the aforementioned learning subject, and (c) the learning model; consisting of an appropriate learning strategy for the learning of the subject in question through card-game play, taking into account basic social and constructivist views of learning in combination with as well as key structural characteristics of games which can contribute to players’ engagement. Based on the aforementioned methodology, the design of various types of cards is proposed.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call