Abstract
Korea and China share cultural commonalities, but at the same time they also have many differences in language use. Within the context of gaming culture, the two countries’ shared characteristics encompass an enjoyment of participation in the gaming community, while using different and distinct gaming terminology. This research first examines the terminology used in the gaming cultures of Korea and China, as well as the criteria for language creation and characteristics of terminology generation in the two countries. Finally, it analyzes the similarities and differences in Korean and Chinese gamers’ attitudes toward the common culture between the two countries.
Published Version
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