Abstract
Significant changes in how video games are made and distributed require catalogers to critically reflect on existing approaches for representing games in library catalogs. Digital distribution channels are quickly supplanting releases of games on physical media while also facilitating a dramatic increase in independent-made games that incorporate novel subject matter and styles of gameplay. This paper presents an action research project cataloging 18 independently-made digital games from a small publisher, Choice of Games, considering how descriptive cataloging, subject cataloging, and name authority control for these works compares to mainstream video games.
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