Abstract

The purpose of this paper is to explore the connection between memes and user experience from the perspective of memetics, and to correspond the three levels of culture with the three dimensions of user experience, so as to construct a new idea for the user experience design of cultural products. This paper takes the cultural and creative products of the Palace Museum as an example for analysis, and classifies the culture they convey. This paper argues that memetics can provide a new perspective and method for the user experience design of cultural and creative products, and help designers better understand and meet the needs of users in terms of senses, behavior and cognition, and create more valuable and attractive cultural and creative products.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.