Abstract

This paper examines the delivery of intelligent physical education using a 5G multimedia network. The pupils in four classes have improved significantly in their abilities to “cross,” “drill,” “climb,” and “circle” in the obstacle course once the course is complete after studying the situational teaching approach. The average favorable rate for class 1 is 58.23%, while for class 2 it is 53.83% when the time index is 50. Class 4 has a 57.14 percent average favorable rate, while the average favorable rates for the other three classes are nearly identical. As can be seen, the majority of pupils have a basic understanding of technical motions, and no student has mastered the obstacle course technique. The new mission and new focus of intelligent service research is how to use 5G multimedia network technology, build the application scene model of intelligent physical education teaching, innovate and reconstruct the overall ecological chain of intelligent services, and continuously promote the transformation and upgrading of physical education teaching. With the aid of the 5G multimedia network, a virtual skill training or vocational training environment may be created, allowing students to experience the genuine training setting indoors while also better learning vocational skills.

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