Abstract

This chapter discusses shader tools and resources. It uses use RenderMonkey as the experimentation application. RenderMonkey is an extensible shader tool from ATI. It has some good and useful features, including a plugin interface so that one can write his/her own tools and multipass capabilities. It supports almost all the shader languages. The chapter discusses NVIDIA effects browser, which is another nifty tool that lets one explore the vertex and pixel shaders. NVIDIA also lets one program the register combiners on NVIDIA hardware directly. It comes with a huge palette of various samples of shaders for both DirectX and OpenGL. There is a collection of effects on the left side, any shaders or other setup is in the middle, and the effect itself is displayed on the right side. Further, tools like Shader Studio, ColorSpace tool are also discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.