Abstract
Projection Mapping, the superimposing of virtual images upon actual objects, is already extensively used in performance arts. Applications of it are already quite mature, therefore, here we wish to achieve the opposite, or specifically speaking, the superimposing of actual objects into virtual images. This method of reverse superimposition is called Through cameras, camera mapping captures actual objects, and introduces them into a virtual world. Then using superimposition, this allows for actual objects to be rendered as virtual objects. However, the actual objects here must have refined shapes so that they may be superimposed back into the camera. Through the proliferation of 3D printing, virtual 3D models in computers can be created in reality, thereby providing a framework for the limits and demands of The new media artwork Digital Buddha combines 3D Printing and camera mapping. This work was created by 3-D deformable modeling through a computer, then transforming the model into a sculpture using 3D printing, and then remapping the materially produced sculpture back into the camera. Finally, it uses the already known algorithm to convert the model back into that of the original non-deformed sculpture. From this creation project, in the real world, audiences will see a deformed, abstract sculpture; and in the virtual world, through camera mapping, they will see a concrete sculpture (Buddha). In its representation, this piece of work pays homage to the work TV Buddha produced by video art master Nam June Paik. Using the influence television possesses over people, this work extends into the most important concepts of the digital era, coding and decoding, simultaneously addressing the shock and insecurity people in the digital era feel toward images.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.