Abstract

Deepwater turbidite lobe reservoirs have massive hydrocarbon potential and represent one of the most promising exploration targets for hydrocarbon industry. Key elements of turbidite lobes internal heterogeneity include the architectural hierarchy and complex amalgamations at each hierarchical level leading to the complex distribution of shale drapes. Due to limitation of data, to build models realistically honoring the reservoir architecture provides an effective way to reduce risk and improve hydrocarbon recovery. A variety of modeling techniques on turbidite lobes exist and can be broadly grouped into pixel-based, process-based, process-oriented, surface-based, object-based and a hybrid approach of two or more of these methods. The rationale and working process of methods is reviewed, along with their pros and cons. In terms of geological realism, object-based models can capture the most realistic architectures, including the multiple hierarchy and the amalgamations at different hierarchical levels. In terms of data conditioning, pixel-based and multiple-point statistics methods could honor the input data to the best degree. In practical, different methods should be adopted depending on the goal of the project. Such a review could improve the understanding of existing modeling methods on turbidite lobes and could benefit the hydrocarbon exploration activities of such reservoirs in offshore China.

Highlights

  • Turbidite lobes are lobate depositional features occurring in distal reaches of turbidite systems as terminal splays of deepwater channels

  • Pixel-based methods are based on assigning properties to grid cells according to the occurrence probability distribution function (PDF), which is computed for each grid cell

  • Object-based modeling techniques have been widely applied to depositional systems which are characterized by apparent shapes and geometries, for example the fluvial and turbidite channel systems (e.g., Larue and Hovadik 2006) and turbidite lobe systems (Deutsch and Tran 1999; Stephen et al 2001; Manzocchi et al 2007; Zhang et al 2013, 2015)

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Summary

Introduction

Turbidite lobes are lobate depositional features occurring in distal reaches of turbidite systems as terminal splays of deepwater channels.

Present Address
Architecture hierarchy
Sandbody amalgamation
Stochastic reservoir modeling of turbidite lobes
Object‐based modeling
Process‐based modeling
Surface‐based modeling
Two‐point and multiple‐point modeling
Other modeling techniques
Discussions
Findings
Conclusions

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