Abstract

In this chapter, we will take a look at 3D graphics for OpenGL ES 2.0 for Android. I first give you a general overview of how OpenGL renders 3D objects. Next, I go into more detail on how this is done, using matrix math, matrix transformations, and vertex and fragment shaders. I then offer a look at the shader language used for the vertex and fragment shaders and give you a quick review of the language and some examples.KeywordsFinal ColorVertex PositionLight VectorVertex NormalVertex AttributeThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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