Abstract

In this paper, the latest virtual reconstruction technology is used to conduct in-depth research on 3D movie animation image acquisition and feature processing. This paper firstly proposes a time-division multiplexing method based on subpixel multiplexing technology to improve the resolution of integrated imaging reconstruction images. By studying the degradation effect of the reconstruction process of the 3D integrated imaging system, it is proposed to improve the display resolution by increasing the pixel point information of fixed display array units. According to the subpixel multiplexing, an algorithm to realize the reuse of pixel point information of 3D scene element image gets the element image array with new information; then, through the high frame rate light emitting diode (LED) large screen fast output of the element image array, the human eye temporary retention effect is used, so that this group of element image array information go through a plane display, to increase the limited display array information capacity thus improving the reconstructed image. In this way, the information capacity of the finite display array is increased and the display resolution of the reconstructed image is improved. In this paper, we first use the classification algorithm to determine the gender and expression attributes of the face in the input image and filter the corresponding 3D face data subset in the database according to the gender and expression attributes, then use the sparse representation theory to filter the prototype face like the target face in the data subset, then use the filtered prototype face samples to construct the sparse deformation model, and finally use the target faces. Finally, the target 3D face is reconstructed using the feature points of the target face for model matching. The experimental results show that the algorithm reconstructs faces with high realism and accuracy, and the algorithm can reconstruct expression faces.

Highlights

  • With the continuous progress of image technology, optical device processing process, and display system, 3D stereo display technology has been realized in the laboratory and developed some stereo imaging systems, and the preliminary 3D display effect has been obtained and applied to some fields [1]

  • Virtual simulation technology is important for the study of Complexity ergonomics

  • One way to use this measurement data is to fit several parametric BRDFs so that parameters can be set like those of a parametric BRDF model such as Torrance-Sparrow [7]. e results may be poor if the data errors are too large: especially for highlight terms and surfaces with various anisotropies, the 4-dimensional BRDF must be densely sampled, which leads to a large amount of data to be stored and many measurements to be taken

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Summary

Introduction

With the continuous progress of image technology, optical device processing process, and display system, 3D stereo display technology has been realized in the laboratory and developed some stereo imaging systems, and the preliminary 3D display effect has been obtained and applied to some fields [1]. Skeletal skinning technology is the main research direction in the field of 3D character animation It creates animation by adjusting the skeletal motion of the model to drive the skin motion attached to the skeleton. E results may be poor if the data errors are too large: especially for highlight terms and surfaces with various anisotropies, the 4-dimensional BRDF must be densely sampled, which leads to a large amount of data to be stored and many measurements to be taken. To alleviate these problems, this paper proposes an efficient method for handling measured materials and a practical framework for material editing

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