Abstract

The challenge of modeling and rendering required for high-quality 3D visuals leads to the use of new environments. Working with web browsers and allowing real-time interaction, 3D graphic libraries have become platforms where design and software can be executed together. The aim of the study is to explore the usage ways of the web environment, and their potentials in 3D visualization. After examination of declarative and imperative classification in 3D graphics, the focus is on the WebGL standard, which is imperative and has recently come to prominence in web application and content production. In this context, discussed approaches towards the usage of interactive 3D web graphics in the representation process of designs are: 1. We examined web graphics libraries that allow real-time interaction and 3D modeling through scripting. 2.We focused on tools that are developed as plug-ins to 3D modeling programs on desktops and provide web integration. 3. We discussed the library-based editors which both offer models in a web browser and allow coding simultaneously. The general framework prepared in the study presents the use of these approaches in modeling, visualization, and presentation in the context of web graphics libraries and discusses their advantages and disadvantages. This discussion is a preliminary study of more comprehensive research that can be prepared for the development of next-generation desktop and web-based modeling approaches in the context of using web browsers as visualization media.

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