Abstract
Nearly 40% and 45% of new HIV infections in the U.S. and globally, respectively, are in adolescents/young adults. Videogames are ubiquitous, foster skill development translating into improved health outcomes, and have the potential to dramatically reduce risk behaviors in youth. Behavior change videogames collect in-game data about the players' knowledge and skills, how they change in response to gameplay, and how they correlate with out-of-game data collected. PlayForward: Elm City Stories is an iPad-based videogame designed to increase HIV risk knowledge and decrease risk behaviors.
Published Version (Free)
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