Abstract

Cınema is a unique means of expression. Pictures and sounds are the elements of the language of cinema. One of the elements that support these elements is furniture, which is one of the working areas of the design concept. The cinema genre that is most intertwined with the design discipline is science fiction. In this research, the relationship between cinema and space is examined on the science fiction movies and series of 1960-70, when the theme of Space in the context of furniture was at its peak. Within the scope of the study, the effects of the furniture used on the spatial narratives in the science fiction movies and series in the 1960s and 1970s were examined by taking the Star Trek series and Star Wars movies into consideration. The aim of this study is to reveal how the concept of design, which is a multidimensional discipline, brings together different dimensions from cinema to product scale as a whole, and to create a resource for similar studies to be carried out.

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