Abstract

We describes an approach to computation of display color gamut volume (sometimes called color volume). We describe two methods of partitioning color space into tetrahedra, and methods of aggregating the volume of tetrahedra. There some mathematical subtleties that need to be addressed to efficiently obtain the correct result. We discuss the constraints that guide a suitable choice of color space in which to perform the calculation. Our goal is to characterize the range of physical stimuli produced by a display. We want a perceptual measure of this volume, but we want the metric to cover the entire range of physical display stimuli, not just the range attained at a particular state of the viewer's adaptation. We comment on using CIE LAB or BT.2124 ITP5 as the underlying colorspace, and suggest that ITP is most useful.

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