Abstract
ABSTRACT In this paper, the weak point of AOS jenre online game which occupies the majority of Korea game market of 2014 year is analyzed and to solve the problem, the enhanced design and implementation content is introduced. The proposed game is based on the custom AOS jenre format but has the TPS view and nontargeting format to enhance the action feel. To enhance the game quality, graphics, animation, effect and sound resources are organized. Game server is implemented by multithread of IOCP model to support many clients. The technical issue and design method of client and server are described.Keywords : AOS - Aeon of Strife(대전액션과 공성전이 결합된 게임 장르), TPS-Third Person Shooter(3인칭 슈팅 게임), multithread (멀티스레드), synchronization (동기화) Received: Sept. 15, 2014 Accepted: Oct. 15, 2014Corresponding Author: HyoungGu LEE(Korea Polytechnic Univ.)E-mail: hgl@kpu.ac.krISSN: 1598-4540 / eISSN: 2287-8211Ⓒ The Korea Game Society. All rights reserved. This is an open-access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.otg/licenses/by-nc/3.0), which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.
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