Abstract

The development of modern software systems that use computer graphics algorithms in real time to create 3D-models of the terrain expands the range of training tasks available to the Customer for training pilots on aviation simulators. Particular attention is paid to training pilots in the skills of solving navigation problems while flying over certain 3D terrain, using visual references in the form of three-dimensional models of reference objects. To achieve this goal, it is necessary to solve several important aspects: the selection of 3D-objects on the terrain as reference points, the development of an information resource algorithm and the optimal distribution of computer image generator resources throughout the 3D-model of the terrain to ensure the possibility of synthesizing a sufficient number of 3D-models reference objects in real time. Solutions are presented for modeling a terrain area of sufficient size for distributing information resources and training the pilot to solve navigation problems.

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