Abstract

This study was designed to classify the types of digital leisure activity and to investigate the positive benefits of digital leisure. The data were collected from a sample of 322 individuals who use digital media for leisure. The types of digital leisure activity were categorized according to six factors, based upon their own psychological experience. The psychological benefits of digital leisure were measured using a modified PAL(Paragraphs About Leisure-Form) scale and were classified into eight factors(efficacy, curiosity, expression, sense of being overcome, consideration, cooperation, pleasure, and moderation). The general analyses were as follows: First, ‘social interaction’ and ‘entertainment’ were identified as the factors positively influencing most psychological benefits, among the digital leisure activities. Second, comparing psychological benefits among segmented groups rooted by types of leisure activities, the ‘Game & Social relation group’ perceived stronger psychological benefits than other groups. The results imply that the mechanism of digital leisure experience is subtle, and a part of the collective culture of Korea. In conclusion, study limitations such as the sampling method and future studies were discussed.

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