Abstract

This study tried to conceptually summarize the interaction characteristics of augmented and virtual reality media with Perth's symbolic idea and prove its validity through four case analyses. Therefore, the emphasis was on discourse argumentation rather than empirical research by experiment. As a result of the case analysis of this study, augmented reality showed both immedicay and hyper-medicay and virtual reality showed immedicay but not hyper-medicay. To re-analyze this into four interaction characteristics, The immedicay strategy of augmented reality was analyzed as a behavioral medium as an unfinished identity identification, and the hyper-medicay strategy was analyzed as a state medium of behavior as a possibility of thinking. The immedicay strategy of virtual reality was analyzed as the behavioral medium of reclassification, and the hyper-medicay strategy was analyzed as the state medium of behavior as a reference to objects.

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