Abstract

In the era of intelligent information, various smart electronics have become a part of our lives. In the field of education, online education is becoming popular to fill the gap in educational fields such as schools. This study aims to analyze the UI design of educational apps for children's affordance and provide alternatives. To this end, an analysis framework centered on cognitive affordance, physical affordance, sensory affordance, and functional affordance was used among Harson's affordance theories. we organize the three main elements of app interface design: interface layout, icons/button, and color, and combine affordance theory with interface design to analyze the children's art education app interface. Through these improvements, it is expected that children will be able to use educational apps better and adapt to non-face-to-face classes.

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