Abstract

Objectives The purpose of this study is to examine the differences among college students' flow, emotional clarity, and suicide risk variables according to the level of gambling addiction, and to verify the difference in influence between the variables according to the level of gambling addiction. Methods The To this end, after selecting 633 students from 7 universities located in Daegu, Gyeongbuk, and Busan, research analysis was conducted using F-test and multigroup analysis. Statistical significance was verified at a significance probability of .05. Results First, there were significant differences in flow, emotional clarity, and suicide risk of college students according to the level of gambling addiction. In other words, the pathological gambling group showed a higher flow state and suicide risk than the low-risk gambling group, and showed a lower emotional clarity. Second, in the verification of the difference in influence between flow, emotional clarity, and suicide risk, it was found that there was a significant difference according to the level of gambling addiction in all pathways. Conclusions It was found that the pathological gambling group showed a higher suicide risk based on a higher flow state than the low-risk gambling group, and showed a lower emotional clarity based on a higher flow state. The low-risk gambling group showed a lower suicide risk based on higher emotion clarity compared to the pathological gambling group. Therefore, it can be suggested that a program for emotional and behavioral control needs to be applied to a group with gambling addiction problems.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.