Abstract
Objectives To help nursing students' in-depth understanding of VR simulation by reviewing, analyzing, synthesizing, and reinterpreting previous studies.
 Methods In this study, the qualitative metasynthesis research method of Thomas and Harden was applied, and the paper was evaluated using CASP. Domestic and foreign papers were collected based on PRISMA from 2018 to October 11, 2022.
 Results In this study, the results of qualitative metasynthesis were 5 topics and 13 subtopics. 1) The ambivalence of VR: the sense of feeling and seeing reality of virtual experiences, and the boredom with unreality 2) A convenient and safe world: VR is a safe zone for practicing and free from the constraints of space and time 3) Becoming a nurse: become an autonomous nurse, confidence in performance 4) Learning due to systemic thinking: steppingstone for learning, learning effect of a structured system, enjoyment of learning in VR, systematization of nursing process 5) Rethinking virtual reality: Lack of diversity in nurse cases, limited interaction, and difficulties in disordered virtual reality.
 Conclusions As a result of this study, VR simulation has been verified as an effective educational method. In the future, the results of this study can be used as a basic material for the development and application of VR simulation programs.
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