Abstract

Beyond the ubiquitous era, the era of virtual environments requires a more dense and human-centered design. This is because the quality of the experience has increased and the amount and scope of the experience have expanded as technology has developed and the quality of the experience of the users has increased. To this end, it is necessary to study synesthesia experiences in which discussion of experiences can be extended to multi-sensory experiences and experiences with modalities directly linked to the framework and user experiences. To this end, this study aims to define the concept of synesthesia modality and redefine the theoretical basis for examining models and frames.
 The research method of this study examines the academic concept of modality through literature research. After that, models for each type, function, and sense of modality were presented to explore the possibility of a synesthetic approach. Through this, it was possible to present a matrix according to the synesthesia transition process of physical and physiological phenomena due to stimulation. Interactive design work cases were selected and analyzed according to the model, and metrics were presented according to the synesthesia transition process of physical and physiological phenomena according to stimulation, acceptance, and type to verify metrics according to the synesthesia transition process. Through this, it can be used as a direction point when designing and designing not only interactive design but also design concepts for synesthesia experiences in the future. In addition, research on the advanced experience design of products and services for more in-depth and practical experiences can be expected.

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