Abstract

The aim of the study is to assess the specifics of the memorial positioning of the Caribbean crisis and the related events in the US video games. The work was carried out on the basis of an appeal to the case of the video game Call of Duty: Black Ops. The research methodology is based on a combination of the descriptive analysis and case studies. The author comes to the conclusion that the Call of Duty: Black Ops memorial mode contextually assumes that the actions of the United States on the eve and during the Caribbean crisis appear rational and morally justified, while the Soviet Union and the Cuban authorities acted as a source of significant risks and threats both to America and to the Cuban people themselves. At the same time, the illegal de facto actions of the US authorities are actually legitimized due to the background narrative, mainly expressed outside the textual form, through the activity approach and the formation of the context of perception. The creators of the game essentially reproduce the memorial narrative that is traditional for describing the Cuban Missile Crisis in American popular culture, which, among other things, involves the legitimization of a number of right-wing political groups from Latin America.

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