Abstract

The article raises the question of the use of didactic games in the classroom of fine arts in primary school. The role of the game as a means of development and socialization of the child is determined, ways of creating game situations in the course of teaching children of primary school age are revealed. The features of quests, which are a type of game with a storyline, which is aimed at solving various logical problems, are characterized. The technology of creating web quests is considered, examples of the development of web quests for classes with younger students in the subject “Fine Arts” and the organization of the process of their application are given.

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