Abstract

The topic of the article is related to the concept of media reality as a matrix for the construction of cultural reality and corporeality of the modern individual. A number of philosophical views on the peculiarities of the organiza-tion of virtual game space, as well as its influence on the perception and consciousness of gamers by purpose-fully forming emotions and motivation of game achievements corresponding to game behavior are compared. Particular attention is paid to the study of the basic categories of the game, such as initial conditions, rules and features of the game chronotope, followed by the analysis of the illusory nature of the basic existentials of the hero and immortality, as well as the nature of this illusory nature. Based on the results of the study, the role of the screen as the main tool for creating the emotional attractiveness of the game is assessed, within which the basic types of game action and positioning are highlighted. In conclusion, the features of the screen as a means of organizing (interface) of gamer’s interaction with the virtual space of the game are considered.

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