Abstract

The article highlights the main trends and factors of transforming the dominant cultural space at the present stage of information technologies development, accompanied by a permanent crisis in all spheres of public life. The subject of research is considered in the context of object-oriented ontology from the perspective of understanding the phenomenon of information culture, that, implementing to the space of modern culture, stimulates globalization and heterogeneity, forming ‘cyberspace’ territory that determines heteropolar dynamics of cultural transformation vectors: those which are created by a person, and those which are socially dangerous. The authors interpret the problems of transformations and risks of the formation of the information society cultural space as a dilemma of technologies (regulations) and value meanings of creating culture as a reality of human existence. The article notes the position of object-oriented philosophy and speculative realism in the problem field of philosophical thought and in the theoretical understanding of the socio-cultural aspects of contemporary digital space. The paper also focuses on fixation and comprehension of real and sensory objects as simulacra, foundations and origins of simulation in digital and non-digital cultural space and applications of certain social practices. Cultural space in a rapidly developing information technology society is fundamentally changing its axiological, cognitive and regulative coordinates. In conclusion, we systematize important factors of cultural transformations considered in the paper, and associated with the object-oriented comprehension of new variable possibilities of information and communication technologies in a digital society: interactivity of networks, virtualization of reality, ontologization and objectification of medial constructions of the image of the world, “cyber-performatization” of society, the dominance of digital mass culture, as well as challenges to man, new forms of alienations manifested in the location of the ‘interactive infosphere’ of cultural space.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call