Abstract

The development of information technology, technological progress and the processes of globalization set the task of rapid and continuous self-improvement. New trends that have arisen in people’s lives place increased demands on their personal and social identity, communicative qualities and the ability to regulate their own behavior. The massive spread of online games among children and adolescents has turned them into the main form of leisure, the phenomenon of a new, virtual identity of the individual has been formed. At the stage of formation of life values, a child with computer addiction, limiting the circle of communication with virtual games, becomes attached to a non-existent reality, this reality becomes more important than family, school, communication with peers. Often formed Internet addiction leads to the development of destructive and socially dangerous forms of deviant behavior in the future. In the modern world, digital games offer role models whose behavior players can imitate and identify with. We conduct a continuous empirical survey of 170 younger adolescents to identify gender-specific identification of adolescents with online game characters. The gender specificity and risks of the formation of dependent behavior in two groups of adolescents in the form of identification with the characters of online games are shown. It is proposed to use the results of the study when conducting planned psychological preventive examinations of adolescent.

Full Text
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